Log Aggregator · Observability Engine

Built the log aggregation engine component for an observability platform. Processes 500GB+ logs daily with real-time parsing, filtering, and indexing. Uses zero-copy parsing and custom compression for 10x throughput improvement over Java implementation.

Log Processing • Zero-copy • Compression • Streaming
Log Aggregator · Observability Engine
Rust Log ProcessingZero-copyCompressionStreaming

Case study

Log Aggregator · Observability Engine

Built the log aggregation engine component for an observability platform. Processes 500GB+ logs daily with real-time parsing, filtering, and indexing. Uses zero-copy parsing and custom compression for 10x throughput improvement over Java implementation.

Built the log aggregation engine component for an observability platform as part of a 3-person team. Processes 500GB+ logs daily with real-time parsing, filtering, and indexing. Uses zero-copy parsing and custom compression for 10x throughput improvement over Java implementation.

Key results

500GB+
Logs processed

Daily volume

3
Team size

Rust developers

10x
Performance

Faster than Java version

Stack

RustLog ParsingZero-CopyCompressionIndexing

Timeline

  • Week 1–2

    Log format analysis and parsing strategy

  • Week 3–8

    Zero-copy parser, compression engine, indexing system

  • Week 9–10

    Performance optimization and integration testing

Project Details

Technical implementation and architecture overview

Zero-copy parsing

Implemented zero-copy log parsing using Rust's memory safety for maximum throughput without allocations.

Custom compression

Built custom compression algorithm optimized for log data, achieving 10x better compression ratios than standard algorithms.

FAQs

What do you build? +

Web3, AI, Systems, Web. End-to-end. One person. From idea to deployed.

Do you do consultancy? +

Yes. Architecture, stack selection, code reviews. Hourly or contract. Get unstuck fast.

How fast can you deliver? +

Fast. I focus on going live. Less bureaucracy, more shipping. Let's discuss timeline.

One person for everything? +

Yes. Frontend, backend, infrastructure, deployment. Complete systems. End-to-end.