Built the media I/O layer component for a larger WebRTC platform. Implemented camera, microphone, and screen capture with hardware-accelerated H.264 and Opus encoding/decoding. Cross-platform support for macOS, iOS, Android, Windows, and Linux.
Case study
Built the media I/O layer component for a larger WebRTC platform. Implemented camera, microphone, and screen capture with hardware-accelerated H.264 and Opus encoding/decoding. Cross-platform support for macOS, iOS, Android, Windows, and Linux.
Built the media I/O layer component for a larger WebRTC platform as part of a 3-person team. Implemented camera, microphone, and screen capture with hardware-accelerated H.264 and Opus encoding/decoding. Cross-platform support for macOS, iOS, Android, Windows, and Linux.
macOS, iOS, Android, Windows, Linux
Rust developers
Hardware acceleration enabled
Week 1–2
Platform analysis and architecture design
Week 3–8
Core implementation and platform-specific backends
Week 9–10
Integration testing and documentation
Technical implementation and architecture overview
Implemented unified APIs for capturing video and audio across platforms with hardware-accelerated encoding.
Leveraged native OS interfaces for H.264 and Opus encoding/decoding with minimal CPU overhead.
Web3, AI, Systems, Web. End-to-end. One person. From idea to deployed.
Yes. Architecture, stack selection, code reviews. Hourly or contract. Get unstuck fast.
Fast. I focus on going live. Less bureaucracy, more shipping. Let's discuss timeline.
Yes. Frontend, backend, infrastructure, deployment. Complete systems. End-to-end.