Media I/O Layer · WebRTC Component

Built the media I/O layer component for a larger WebRTC platform. Implemented camera, microphone, and screen capture with hardware-accelerated H.264 and Opus encoding/decoding. Cross-platform support for macOS, iOS, Android, Windows, and Linux.

WebRTC • Media • Hardware Encoding • Cross-platform
Media I/O Layer · WebRTC Component
Rust WebRTCMediaHardware EncodingCross-platform

Case study

Media I/O Layer · WebRTC Component

Built the media I/O layer component for a larger WebRTC platform. Implemented camera, microphone, and screen capture with hardware-accelerated H.264 and Opus encoding/decoding. Cross-platform support for macOS, iOS, Android, Windows, and Linux.

Built the media I/O layer component for a larger WebRTC platform as part of a 3-person team. Implemented camera, microphone, and screen capture with hardware-accelerated H.264 and Opus encoding/decoding. Cross-platform support for macOS, iOS, Android, Windows, and Linux.

Key results

5
Platforms supported

macOS, iOS, Android, Windows, Linux

3
Team size

Rust developers

↓ 60%
CPU usage

Hardware acceleration enabled

Stack

RustWebRTCH.264OpusFFIHardware Acceleration

Timeline

  • Week 1–2

    Platform analysis and architecture design

  • Week 3–8

    Core implementation and platform-specific backends

  • Week 9–10

    Integration testing and documentation

Project Details

Technical implementation and architecture overview

Camera, microphone, screen capture

Implemented unified APIs for capturing video and audio across platforms with hardware-accelerated encoding.

Hardware acceleration

Leveraged native OS interfaces for H.264 and Opus encoding/decoding with minimal CPU overhead.

FAQs

What do you build? +

Web3, AI, Systems, Web. End-to-end. One person. From idea to deployed.

Do you do consultancy? +

Yes. Architecture, stack selection, code reviews. Hourly or contract. Get unstuck fast.

How fast can you deliver? +

Fast. I focus on going live. Less bureaucracy, more shipping. Let's discuss timeline.

One person for everything? +

Yes. Frontend, backend, infrastructure, deployment. Complete systems. End-to-end.